Flightgear world scenery4/9/2024 ![]() ![]() Which is not much work, giving that these airports are rather small. This new scenery is done in a different way and terragear will become obsolete, being replaced by a "Virtual Planet Builder" tool.Īlso, on the issue of updating the ground network for AI Traffic, the FGAirports tool is at a very initial stage (version 0.0.30) and there are still no binaries to install it, just the source through GitHub, which is great for developers, but not for a user like me.įor the time being, I will just gather more data about those airports, and later, when these tools are available, I will contribute with the updates. Reading more about scenery development, I found out that there is a world scenery 3.0 in the making, which will replace the current one. What would be the correct procedure to avoid this, in such case? ![]() I think there should be some kind of an update procedure, but I do not know it (or whom to contact, for that matters).įlying around the Azores this weekend, I could confirm that, just as wkitty42 notices, there are indeed some seams in the ocean, near the islands. And the updates would be kept in a custom folder. My idea was simply to edit airport layouts, and not to make any edits to the basic terrain mesh or the landclass. My current plan, if I achieve a working development platform, is to update a set of airfields in the Azores, and include also the regional commuter airline SATA in order to have some AI Traffic around the updated airfields. Is this OK? I would like to hear from you, specially if you have already such set in a similar OS, and using the latest available versions of those software. With an empty folder list to mimic X-Plane structure, and no submission at all to the X-Plane Gateway įGAirport, to update or create the items required for AI aircraft. WED, to modify or create the airport layout. Optionally, there is also a GUI to ease the work (for those not accustomed to a CLI) Terragear, to include the new Airport layout in the basic scenery. Because of the FlightGear feature which allows airports to undulate, or change elevation, all airports must be regenerated using TerraGear once TaxiDraw has been. or moving them into 'C:Program FilesFlightGeardatascenery' and this takes a very long time because the final Objects and Terrain folders once extracted are Extremely Large. The kind people over at the Scenery Model Database accept updated airports in the X-Plane 8.10 format. For what I have read so far in this Forum and also in Wiki pages, in order to update such scenery items I have to install the following set of tools: As of January 2010, FlightGear uses an older version of the X-Plane airport data. I am willing to contribute to updated scenery, concerning just the following points:Īirport Ground Scenery: Runways, Taxiways and Parking Īirport Ground Network for AI: Parking positions and traffic routes.Ĭurrently I am running FlightGear (about to update to 2020.3.8 ) on a Ubuntu 20.04 64bit machine. This is much better now, compared to the version I had before. I noticed there were some developments meanwhile, namely in the base scenery via Terrasync. I am returning to FlightGear simulator and their user community after a stop of almost one year. ![]()
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